- Setup seems more formulaic than I remember. Two of the five German groups setup in single hex buildings, and the rest must have a pretty standard setup. The Russians are even worse, with three groups in single hex buildings and the Guards stacked like sardines in F3.
- Machine Guns are scary - far scarier than in SL. Don't get me wrong, they should be, but it's still a shock
- The Russians would kill for a Smoke Placement number
- Strategy question - is there any reason not to have the Guards use a Human Wave attack into building F5 on Turn 1? Use one platoon of Guards on the Germans in the building, the MMG in J2 to suppress the assumed fire group in J4 and 6 squads with the 10-2 cross the street. even if half the Guards make it across the street into CC, they should be able to clear out the Germans by turn 2. If you get really lucky, you can roll all the way into I7. The other choice I see is to do the same Prep Fire, then assault move into the street, take the Defensive Fire and advance into the building. You don't get the FFNAM penalty, but you don't get the +1 morale either. Am I looking at this right?